Part 1 (I’m sure there’ll be a Week #1 part 2 coming up.)
I guess I didn’t clearly state what I was thinking about doing. But I either really wanted to make a traditional animation piece that looks and feels like stop motion instead of doing a CG piece OR model a CG puppet and make a small 30 second to 1 minute short and make it look at gritty as a stop motion clay character. But I really wanted to do the first one more. Anyways, that doesn’t matter. I just want to achieve stop motion quality without actually using the stop motion techniques.
I went onto CG Talk and began to look through some of the stuff people have accomplished, first going into the 3d animation area and found some cool examples of what I kind of want to achieve.
Title: Them Dark Odors
By: Joel Sundberg
Done with Maya, mental ray, Photoshop, ZBrush.
I found this guys work, Damien Canderle, to be really neat in achieving that sculpted clay look using Photoshop and Zbrush here are a few pieces of his:
Title: Alien for the Siggraph
Name: damien canderle
Software: Photoshop, VRay, ZBrush
Title: The Gnom
Name: damien canderle
Software: Photoshop, VRay, ZBrush
Title: we are not alone 2
Name: damien canderle
Software: Photoshop, VRay, ZBrush
EDIT: I found some more of his stuff which is just amazing!

I like this sort of stop motion/clay modeled feel. I have a love for things dirty and gritty and that’s why I also love Nightmare Before Christmas as well. It’s not as extreme as the art above but you know, it’s also gritty. Of course I would never attempt to delve that deeply into making a 3d character so maybe something simpler but with the same textures?
I also have a love for a lot of Tool videos, they’re surreal and strange.
I love the distortion and exaggeration (almost to a grotesque) of characters. The best traditional animation I’ve seen of such exaggeration is The Triplets of Belleville.


I’ll update with more later. But I really want to merge the style of this style of exaggerating the people and rendering it so it comes out more clay-mated with more of the texture seen in the CG work. Does that make sense?
EDIT: Instead of making another post I’ll just edit this one.
Title: bunny is tired
Name: Greg Petchkovsky
Country: Australia
Software: 3ds max, Digital Fusion, Photoshop, VRay, ZBrush






2 comments
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February 26, 2010 at 2:35 am
cbelland
Whoa, definitely a “creepy” look to the characters! OK, I will have to limit you to building the model, texturing, lighting, and maybe a little movement (think of a living illustration–single pose and then, it looks at the camera!). Seniors work for 30 weeks to get 60 seconds of CG animation.
So here is what I want you to work on: draw, sketch your crazy character. Tell us about him/her/it. Where is it from, what is it about, etc. Just have fun brainstorming your characters!
February 26, 2010 at 11:58 am
Kimberly Martinez
But what if I don’t want to make a CG character. (Since my emphasis is Traditional Animation) I was hoping to create a 2d short and draw out these characters and then texture and color it using some of the textures used with the CG characters shown above. I talked to Andy Friz about him helping me achieve that look and he said it was doable and that I could work on it in his class.
I kind of was going for a “Triplets of Belleville” animation coupled with those sets of textures and darker colors.
I do have some character designs already underway, I’ll post them up as soon as possible.